The point of this document is to explain the purpose of hardware rendering within Blender, as well as where hardware comes into play when speeding up render times.
This was an article I added to the CGCookie Community, but since the Community was recently integrated into the site itself, and unable to preserve the old content I felt the need to preserve the post here.
Every day I work with users of all kinds, and the Blender open-source business model isn’t fully understood. Have you ever wondered, how is something “Free” is so awesome, and able to do so many different things? How is this software able to do more than your average competitor software, and then some? So with those questions in your mind, I wanted to talk about how Blender makes itself so awesome, and how anyone can make Blender better!
If it’s one thing that was hard for me to grasp when learning Blender, was not just the node system, but creating my very own textures the way I wanted to create them. So, to remedy that issue for others, there is now a new tutorial on Getting Started with Procedural Textures.
Here’s the finished material with some additions: Simple Wood Material (Stand provided by Blender Foundation)
If it’s one thing that is not easy to find, it is a place that stops focusing on “how to” , and simply discuss the art of creating great 3D. This is something I certainly hope to create someday, but let’s be honest it’s definitely not there yet. So until then, I want to point your attention to the great works of Gleb Alexandrov, and his site Creative Shrimp.
If you haven’t heard the name Gleb Alexandrov before, you certainly want to know it now. He’s been a 3D artist for over a decade, and uses both 3D and 2D together to make breathtaking pieces. It was when he presented his piece Her Majesty’s Zepplin’s back in 2013, making everyone gasp in amazement, and even more so when they found out it was created in Blender, that his presence was something very hard for any user to ignore. Since that point his site has been a great window into the methods used to create these brilliant pieces, as well as future projects, and coffee (yep!).
His site is not like any other, and this is why I felt the absolute need to mention it. One thing that makes his site different is instead of being presented with tutorials that hold your hand through the entire process, he simply discusses the key points, and then leaves the rest for you to take on. This method is perfect, because even if you don’t know the features used, you spend your time experimenting knowing “it can do that”, and learn what other effects it may have, instead of being lead through a straight path to a single point. Of course this is when it is a tutorial of sorts, but the rest of the time he’s discussing great ways to use certain methods to create various art styles, leaving you mind to explode with ideas of your very own.
Overall the site mixed with his podcast, you can finally add some art to your 3D workflow, and spend more time thinking about your pieces, and less about the technical side of it all. It is definitely a site I recommend to any 3D artist, and even 2D artists; no matter what it’s filled with inspiring content.