If anyone has watched any of my videos, you may have noticed that I love sculpting in 3D. So when I saw that CGCookie had a Blender sculpting workshop on realistic characters, I instantly said, “Yes, please!”. As the price tag is higher than what you would see for anything else at CGCookie, many may have questions about what to expect, and if it is worth the money. So, let’s answer those questions!
NOTE: Spring Workshop 2016 in Progress. Watch for the Summer 2016 workshop. (02/20/16)
Lately, I have been working on a lot of video content, more than written content, all because the topic being discussed would end up being a very long article that would take me so much time to create. Besides that, there have been a lot of Blender artists wondering how some artists are able to get such great detail in a sculpt, simply using the Blender Sculpt Tool. With that, I decided to share my sculpting workflow with everyone.
The tutorial covers how I create my basemesh, and proceed to sculpt the base, while I limit myself so that there isn’t too much detail; a common issue with many new artists as they sculpt. From there, we move on to retopology (without addons), the detail, and then the fine detail click for more info. I’ve found this to be a great workflow, and I believe aspiring 3D sculpture artists will really benefit from this.
I was actually looking to do a few Minecraft-based tutorials, and realized that there was not a great way to create the skins for these characters. So, to remedy that, I made a setup in Blender allowing anyone to paint textures for a Steve or Alex model. The setup allows you to create both with a Skin and Overlay portion, taking advantage of the entire texture space, and when done, you can save the image and it exports as a perfect Minecraft character texture!
You can learn how I created this setup in the following Youtube video:
You can also learn how to use this setup to create and export your skins in the video:
Lastly, you can download the Blender setup here, with some added additions shown in the 1.8 Skin Creator use tutorial:
NOTE: This is the first release, so if there is something you wish was different or better, let me know, and I’ll try to make it happen. 🙂
It’s about time that I finally made another video, and to add to it all, one about the different sculpt brushes in the Blender Sculpt Tool, as well as using the Brush curve, Stroke Methods, the Mask, and well as Planes! You can check it out on the 3DEsprit Youtube Channel now.
Sometimes it may seem odd when you realize some of the addons you remember having in Blender, no longer existing in your addon list. Addons like Atomic Blender, Auto Save Render, BProjection, Edge Tools, Extra Tools, Quickprefs, and a lot more. A lot of the time, this is because those addons were part of the “testing” branch, which are not packaged with the Blender releases, but are with release candidates, test builds, and daily builds. Let’s go ahead and look at how reinstall these addons, so that Blender can use them once again. To victory!