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Articles related to the Blender software

Blender Procedural Texture: Molten Lava

So, I recently created a new procedural texture, all because someone showed me a lava texture, and I instantly asked myself, “Why did someone post this texture?”. Long story short, it was a texture that left much to be desired, and with that said, I created what I felt to be an exceptional lava texture. So, let’s start looking at how this texture works.

Click Me to free me from this line! “Blender Procedural Texture: Molten Lava” »

Blender Lava Procedural Texture
Reviewed by DBrown on.
Summary:Creating lava in Blender with Cycles nodes

Description:How to make lava in Blender Cycles
Rating: 5

PBR/PBS Textures in Blender

Still, there isn’t much said in reference to using PBR textures in Blender, but I wanted to point out that is can be done in a fairly simple manner.  We talked about creating PBR textures for Blender, but I didn’t go into great detail as to how and why. So, to help remedy that issue, I now have a tutorial showing you how to take PBR textures from GameTextures.com, and use them in Blender.

PBR Textures in Blender

Needless to say, this will probably be obsolete when Blender does get true PBR support, but for now, we can still get some great materials with Physically Based Rendering textures.

EDIT: I made some very new user mistakes in the video on the setup. Here’s my current PBR setup in Blender:


Latest PBR setup. Click to see full-size image.

Physically Based Rendering in Blender
Reviewed by DBrown on.
Summary:Using RGB textures in Cycles to create a PBR material

Description:How to create PBR materials in Blender
Rating: 5

Quick and Pretty Environment Lighting using Image Based Lighting

So this is a pretty common environment lighting setup, but I wanted to share it just in case. The setup is called Image Based Lighting, something that has been asked for in Blender for some time, and is common in most other 3D render engines. Now, that’s not to say it’s not possible in Blender, it just takes creativity, like most of the things you see done with Blender’s Cycles Render engine. So, let’s get on with it, and take a look:

Click Me to free me from this line! “Quick and Pretty Environment Lighting using Image Based Lighting” »

Reviewed by on.


Blender 2.76: Making Blender Shine

I’m not sure why it took me so long to write an article about the 2.76 build; maybe it was due to the fact that I had created a 2.76 feature guide a few weeks ago already. Regardless, it should be noted that 2.76 has been a huge success, even before it’s official release. At the time of this writing, it is still in it’s 3rd release candidate, and it’s only a matter of days until it becomes an official release. Until then, let me tell you why 2.76 is so great.

Click Me to free me from this line! “Blender 2.76: Making Blender Shine” »

Blender 2.76 Release
Reviewed by DBrown on.
Summary:Blender new performance increase, opensubdiv, and more

Description:The new features in Blender 2.76 bring a new presence to Blender
Rating: 5

Blender Tricks

I’ve talked about creating this tutorial for so long, I almost forgot when I first had the idea, because so many tutorials ignored so many of these tricks for new users. Most of the time, it had to do with the tutorial before I was able to learn that trick, or actually look deep into Blender, looking for the most obscure options, and finding ways to make them work in my workflow. Anyways, I spent 2 months compiling the list of these tricks, so that I made sure I could share as many as possible. Still, there are still some I forgot, but I’m sure I’ll remember more and share another video. Until then, I hope you enjoy this very lengthy tutorial, sharing a treasure chest full of tricks for new users, and even some moderate users.

Watch the Video HERE

Blender Tricks for New Users
Reviewed by DBrown on.
Summary:Many different tricks ranging from snapping, to proportional editing, as well as baking textures

Description:Learning tricks to model faster and more efficiently in Blender
Rating: 5