Everything Digital, Everything Art

Methodology

3D Art: Knowledge Outline

I’m sure many new users to 3D modeling may not be aware of all of the different areas needed for great imagery, and that is what I’m presenting my outline. When I started, I had no clue how much information was needed, and how much more knowledge I needed of other areas to use my software at it’s full potential. So instead of having to figure it out for yourself, here is my 3D Art outline:

  • 3D Art
    • 3D Modeling
      • Modeling Fundamentals
      • Lighting
      • Texture/Material Composition
      • Model Composition
      • Sculpting
      • Rigging/Animation
    • Photography
      • Lighting
      • Aperture
      • Composition
      • Basic Camera Fundamentals
      • Depth of Field
    • Textures
      • Texture Creation
      • Material Composition
      • Color Composition
      • UV Control
    • Concept Art
      • Traditional Sketch Fundamentals
      • Digital Art Sketching
      • Concept Art Composition
      • Color Composition
      • 3D Modeling Concept Art
    • Art Fundamentals
      • Color Composition
      • Proportion
      • Perspective
      • Lighting
      • Foreshortening
      • Color Schemes
      • Analysis
    • Architecture
      • Architecture Fundamentals
      • Indoor Lighting
      • Texture Composition
      • Model Composition
      • Realistic Additions
      • Atmospheric Lighting
    • Digital Painting
      • Brush Work
      • Economy
      • Composition
      • Color & Light
      • Line Art
This is all I have for now, but as you can see there is a lot of “composition”. The reason being if you don’t place everything in the correct place for the viewer, everything can go wrong very quickly. That is why composition is in every single area of study. If you create an excellent photo-realistic indoor architecture scene, but your textures are not composed correctly, you will in fact, ruin the entire scene. The same can go for the concepts. If you do not create the correct composition in your concept, it will certainly show when you create a model from that concept.
Overall, I wanted to point out everything that comes into play when working with 3D art. While you do not have to cover all of these areas yourself, I’ve found that at least learning about each one will give a much better insight as to how every one interacts, and compliments each other in the end.

Artistic Touch vs. Application

As I’ve continued to try to absorb as much information as possible in the 3D world, there is a distinct barrier that stands in front of many people wanting to learn. While this is an understandable issue, many video tutorials discuss the application used to create various 3D scenarios, but usually leave out the artistic view needed when creating, well, anything.

Click Me to free me from this line! “Artistic Touch vs. Application” »