Krita 3.0 – Animation
Can you believe it? Krita 3.0 is almost here, and with goodies! Even with 3.0 Alpha coming out very soon, make sure to update Krita itself, as the latest greatest version is now 2.9.10, which offers quite a bit already, like optimizations for AMD systems; no more lagging for anyone now! Anyways, let’s take a look at a certain new features we will see in 3.0; animation!
First off, I’m extremely disappointed at the site banner on krita.org. When Krita 3.0 is coming about, and then this banner for a kickstarter is shown on the front page, with a vague description, you would think it is in fact for Krita, right? Well, it’s not. This kickstarter is for training videos that are sold on Udemy; the place where the scum of the earth put tutorials (imo). Anyways, I wanted to point that out, as I did fall for it, thinking “Become a better game artist with Krita!”, was a headline for Krita 3.0 because of the new features.
Ok, enough negativity, on to what Krita 3.0 is bringing us. Right now, the biggest feature is the new Animation ability. Needless to say, this is super cool. Now, it’s nothing like Synfig Studio, but gives options a lot like Blender’s Grease Pencil animation, and SketchBook Pro’s animation. To give you an idea, check out the screenshot to the left.
With this feature comes three new dockers: Animation, Timeline, and Onion Skin. The Animation docker provides you with your various animation controls, as well as some timeline buttons (don’t worry, I don’t know why they are there either). The timeline which looks like it was ripped straight from Adobe’s Flash, and works just like it. New/Remove Frame, Copy Frame, but keep in mind, there is not a Paste Frame, since Copy Frame does both. In the timeline layers, you will see a new icon, a light bulb which turns on the onion skinning. The Onion Skin docker of course controls that option, where you can change the previous/next frame color, and the opacity of frames in relation to the selected frame.
Overall, it’s nice to see Krita getting some animation features added it. It’s nothing new to write home about, but it’s all a 2D artist really needs; just enough to create a large array of animations. If you want to check out this beta release, you can find it in the link below.