Moving Forward with my 3D Art
When I first started 3D modeling, my time was consumed with workshops, and tutorials, learning as much as I could about Blender. The main places that I hung out was CGCookie, and of course Blender Guru. Even after hearing Andrew Price answer the a question of what he would have told himself when he started if he knew what he knows now, and the answer being “Don’t limit yourself to the places that only talk about Blender, and go look at other places like CGSociety”, I still didn’t let it sink in enough. I continued to work on all the tutorials for 2D rendering, 3D rendering, 3D sculpting, and everything else I wanted to do. It wasn’t until recently, I looked back at my art, and found that my standards were too low.
While I’ve been a member over at CGSociety since that podcast from last year (almost a year ago), it wasn’t until today that I decided I needed to move to that community. I can constantly ask questions on Blender Artists about something complicated, wait 24 hours only to get an answer from someone that didn’t read the entire question I asked. It really isn’t the place for anyone that isn’t just starting, at least from what I’ve seen, and for that reason alone, I’ve always been reluctant to even visit the site. Regardless, I’ve moved on for the better, and I want to soak up as much information as I possibly can with these people.
A matter of fact, a question I recent asked on BA (and was linked a thread as an answer, even though I mentioned visiting that link in my question), I asked again, but this time in the CGTalk forums, and it was a question that related to an industry standard, and not something Blender specific. Needless to say, I was presented with a much more helpful response, giving me the information I needed to understand what I was having issues with; instead of a simple brush-off by a user that simply checks half of every new post, and answers with the most popular answers.
Aside from all of that drama, I believe I’ll be able to give you, the readers, some much better content to view. I already have two workshops in my sights, which I’ll take over time, where a professional CG Artist will teach many other modelers various standards of what to do in each subject. That’s another thing I like. Instead of taking courses on how to do “X” in Blender, I can finally take a course on “X” in EVERYTHING. Instead of spending hours on how to work it out in software, it will cover different techniques that cover every software. This is what I’ve been looking for. Something that gave me what I needed to push forward, without being strapped down to the software I used.
Anyways, I wanted to post this for anyone reading to know to expect much more, and at a much better quality. Also, don’t get me wrong, BA, and other Blender communities are great, but as an aspiring artist you should never let them hold you back. If you are in a community where you realize that there are very few actual pieces posted, or that your own pieces get very little critique, then it’s probably time to move on. You are simply not growing from that at all.