If anyone has watched any of my videos, you may have noticed that I love sculpting in 3D. So when I saw that CGCookie had a Blender sculpting workshop on realistic characters, I instantly said, “Yes, please!”. As the price tag is higher than what you would see for anything else at CGCookie, many may have questions about what to expect, and if it is worth the money. So, let’s answer those questions!
NOTE: Spring Workshop 2016 in Progress. Watch for the Summer 2016 workshop. (02/20/16)
Lately, I have been working on a lot of video content, more than written content, all because the topic being discussed would end up being a very long article that would take me so much time to create. Besides that, there have been a lot of Blender artists wondering how some artists are able to get such great detail in a sculpt, simply using the Blender Sculpt Tool. With that, I decided to share my sculpting workflow with everyone.
The tutorial covers how I create my basemesh, and proceed to sculpt the base, while I limit myself so that there isn’t too much detail; a common issue with many new artists as they sculpt. From there, we move on to retopology (without addons), the detail, and then the fine detail click for more info. I’ve found this to be a great workflow, and I believe aspiring 3D sculpture artists will really benefit from this.
It’s about time that I finally made another video, and to add to it all, one about the different sculpt brushes in the Blender Sculpt Tool, as well as using the Brush curve, Stroke Methods, the Mask, and well as Planes! You can check it out on the 3DEsprit Youtube Channel now.