If it’s one thing that is not easy to find, it is a place that stops focusing on “how to” , and simply discuss the art of creating great 3D. This is something I certainly hope to create someday, but let’s be honest it’s definitely not there yet. So until then, I want to point your attention to the great works of Gleb Alexandrov, and his site Creative Shrimp.
If you haven’t heard the name Gleb Alexandrov before, you certainly want to know it now. He’s been a 3D artist for over a decade, and uses both 3D and 2D together to make breathtaking pieces. It was when he presented his piece Her Majesty’s Zepplin’s back in 2013, making everyone gasp in amazement, and even more so when they found out it was created in Blender, that his presence was something very hard for any user to ignore. Since that point his site has been a great window into the methods used to create these brilliant pieces, as well as future projects, and coffee (yep!).
His site is not like any other, and this is why I felt the absolute need to mention it. One thing that makes his site different is instead of being presented with tutorials that hold your hand through the entire process, he simply discusses the key points, and then leaves the rest for you to take on. This method is perfect, because even if you don’t know the features used, you spend your time experimenting knowing “it can do that”, and learn what other effects it may have, instead of being lead through a straight path to a single point. Of course this is when it is a tutorial of sorts, but the rest of the time he’s discussing great ways to use certain methods to create various art styles, leaving you mind to explode with ideas of your very own.
Overall the site mixed with his podcast, you can finally add some art to your 3D workflow, and spend more time thinking about your pieces, and less about the technical side of it all. It is definitely a site I recommend to any 3D artist, and even 2D artists; no matter what it’s filled with inspiring content.
If anyone has watched any of my videos, you may have noticed that I love sculpting in 3D. So when I saw that CGCookie had a Blender sculpting workshop on realistic characters, I instantly said, “Yes, please!”. As the price tag is higher than what you would see for anything else at CGCookie, many may have questions about what to expect, and if it is worth the money. So, let’s answer those questions!
NOTE: Spring Workshop 2016 in Progress. Watch for the Summer 2016 workshop. (02/20/16)
Lately, I have been working on a lot of video content, more than written content, all because the topic being discussed would end up being a very long article that would take me so much time to create. Besides that, there have been a lot of Blender artists wondering how some artists are able to get such great detail in a sculpt, simply using the Blender Sculpt Tool. With that, I decided to share my sculpting workflow with everyone.
The tutorial covers how I create my basemesh, and proceed to sculpt the base, while I limit myself so that there isn’t too much detail; a common issue with many new artists as they sculpt. From there, we move on to retopology (without addons), the detail, and then the fine detail click for more info. I’ve found this to be a great workflow, and I believe aspiring 3D sculpture artists will really benefit from this.
I was actually looking to do a few Minecraft-based tutorials, and realized that there was not a great way to create the skins for these characters. So, to remedy that, I made a setup in Blender allowing anyone to paint textures for a Steve or Alex model. The setup allows you to create both with a Skin and Overlay portion, taking advantage of the entire texture space, and when done, you can save the image and it exports as a perfect Minecraft character texture!
You can learn how I created this setup in the following Youtube video:
You can also learn how to use this setup to create and export your skins in the video:
Lastly, you can download the Blender setup here, with some added additions shown in the 1.8 Skin Creator use tutorial:
NOTE: This is the first release, so if there is something you wish was different or better, let me know, and I’ll try to make it happen. 🙂