Sometimes it may seem odd when you realize some of the addons you remember having in Blender, no longer existing in your addon list. Addons like Atomic Blender, Auto Save Render, BProjection, Edge Tools, Extra Tools, Quickprefs, and a lot more. A lot of the time, this is because those addons were part of the “testing” branch, which are not packaged with the Blender releases, but are with release candidates, test builds, and daily builds. Let’s go ahead and look at how reinstall these addons, so that Blender can use them once again. To victory!
Can you believe it? Krita 3.0 is almost here, and with goodies! Even with 3.0 Alpha coming out very soon, make sure to update Krita itself, as the latest greatest version is now 2.9.10, which offers quite a bit already, like optimizations for AMD systems; no more lagging for anyone now! Anyways, let’s take a look at a certain new features we will see in 3.0; animation!
I know in previous articles, like the How to Become a Professional Artist With Educational Sites article, and at the time CG Cookie was providing a lot less than it is now. Granted, at the time of that writing, they had thousands of videos covering many different digital art techniques for 2D, 3D, and Game Development. Since this summer, they have changed the way they wanted the company to move forward. With that said, I want to really go into that in depth, as I feel anyone reading this will appreciate being informed. Anyways, let’s get to it!
So, I recently created a new procedural texture, all because someone showed me a lava texture, and I instantly asked myself, “Why did someone post this texture?”. Long story short, it was a texture that left much to be desired, and with that said, I created what I felt to be an exceptional lava texture. So, let’s start looking at how this texture works.
Still, there isn’t much said in reference to using PBR textures in Blender, but I wanted to point out that is can be done in a fairly simple manner. We talked about creating PBR textures for Blender, but I didn’t go into great detail as to how and why. So, to help remedy that issue, I now have a tutorial showing you how to take PBR textures from GameTextures.com, and use them in Blender.
Needless to say, this will probably be obsolete when Blender does get true PBR support, but for now, we can still get some great materials with Physically Based Rendering textures.
EDIT: I made some very new user mistakes in the video on the setup. Here’s my current PBR setup in Blender: