Everything Digital, Everything Art


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Blender: Sculpting Workflow

Lately, I have been working on a lot of video content, more than written content, all because the topic being discussed would end up being a very long article that would take me so much time to create. Besides that, there have been a lot of Blender artists wondering how some artists are able to get such great detail in a sculpt, simply using the Blender Sculpt Tool. With that, I decided to share my sculpting workflow with everyone.

The tutorial covers how I create my basemesh, and proceed to sculpt the base, while I limit myself so that there isn’t too much detail; a common issue with many new artists as they sculpt. From there, we move on to retopology (without addons), the detail, and then the fine detail click for more info. I’ve found this to be a great workflow, and I believe aspiring 3D sculpture artists will really benefit from this.

Blender Sculpt Tool Sculpting Workflow
Reviewed by DBrown on.
Summary:With this method, you can learn how to create some of the greatest detailed sculpts with Blender, giving ZBrush a run for it's money, literally.

Description:How to create detailed sculpts in Blender, as high as 200 million polygons!
Rating: 5

Minecraft 3D Skin Creator with Blender

I was actually looking to do a few Minecraft-based tutorials, and realized that there was not a great way to create the skins for these characters. So, to remedy that, I made a setup in Blender allowing anyone to paint textures for a Steve or Alex model. The setup allows you to create both with a Skin and Overlay portion, taking advantage of the entire texture space, and when done, you can save the image and it exports as a perfect Minecraft character texture!

Minecraft 3D Skin Creator Preview

Minecraft 3D Skin Creator in Blender, painting the map in 3D and 2D.

You can learn how I created this setup in the following Youtube video:

Turning Blender Into the 3D Minecraft 1.8 Skin Creator

You can also learn how to use this setup to create and export your skins in the video:

How to Create Skins with the Blender 3D Minecraft 1.8 Skin Creator

Lastly, you can download the Blender setup here, with some added additions shown in the 1.8 Skin Creator use tutorial:



NOTE: This is the first release, so if there is something you wish was different or better, let me know, and I’ll try to make it happen. 🙂

Minecraft 1.8 3D Skin Creator in Blender
Reviewed by DBrown on.
Summary:This Creator allows anyone to create skins quickly efficiently, and allow them to see the progress as they create.

Description:A great free 3D solution for creating Minecraft Skins. No more pesky pixel-by-pixel creation, and create with effects by default.
Rating: 5

Blender: Everything Sculpt Brushes

It’s about time that I finally made another video, and to add to it all, one about the different sculpt brushes in the Blender Sculpt Tool, as well as using the Brush curve, Stroke Methods, the Mask, and well as Planes! You can check it out on the 3DEsprit Youtube Channel now.

3DEsprit: Everything Sculpt Brushes

Blender Sculpt Tool Brushes
Reviewed by DBrown on.
Summary:Learning the different brushes, as well as the different ways to use them with the given options

Description:How to use the different brushes in Blender's Sculpt Tool
Rating: 5

Krita 3.0 – Animation

Can you believe it? Krita 3.0 is almost here, and with goodies! Even with 3.0 Alpha coming out very soon, make sure to update Krita itself, as the latest greatest version is now 2.9.10, which offers quite a bit already, like optimizations for AMD systems; no more lagging for anyone now! Anyways, let’s take a look at a certain new features we will see in 3.0; animation!

Click Me to free me from this line! “Krita 3.0 – Animation” »

Krita 2.9.10 Animation Beta
Reviewed by DBrown on.
Summary:Simple and Easy to Use Animation Tools

Description:Testing Krita's New Animation Release
Rating: 5

Quick and Pretty Environment Lighting using Image Based Lighting

So this is a pretty common environment lighting setup, but I wanted to share it just in case. The setup is called Image Based Lighting, something that has been asked for in Blender for some time, and is common in most other 3D render engines. Now, that’s not to say it’s not possible in Blender, it just takes creativity, like most of the things you see done with Blender’s Cycles Render engine. So, let’s get on with it, and take a look:

Click Me to free me from this line! “Quick and Pretty Environment Lighting using Image Based Lighting” »

Reviewed by on.

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